Levels
Welcome to the Archviz Template documentation and thank you for your purchase and support.
This documentation will help you understand how to work with the template and maximize its capabilities to help you deliver amazing projects.
Levels
There are a couple of levels to help you get started.
We explored the Starting Level and Starting Level VR in the Getting Started section and they’re located in the AlphaLevel folder. Now we’ll explore what you’ll find in the other levels.
Backups
This folder is where I set backup levels to safeguard my work, especially if I start experimenting with new plugins or workflow.
Blueprints
In this folder, you’ll find two levels, Blueprints and BlueprintsVR.
Blueprints
In this level, you’ll find all the blueprints you need to make your project interactable.
You’ll be able to explore and see how the blueprints have been set and what they do (the demo is taken off from this level), and experiment with your changes to get you more confident and at ease with the way they work.
It’s divided into rooms such as:
- Doors
- Lighting
- Switch Mesh & Variant
- Swap/Select Material
- Sound & Media
- PCG & Environment
Also, you’ll find scattered blueprints such as teleport and sections which you can position in any way you need.
Blueprints VR
Similar to the Blueprint level, you’ll find all the blueprints you need to make your project interactable in VR.
Rooms:
- Doors
- Lighting
- Switch Mesh & Variant
- Swap/Select Material
- Grab Objects
- Sound & Media
VR Blueprints are similar to the normal ones but due to the nature of interactivity with widgets, I had to make its own version dedicated to VR.
Materials
In this folder, you’ll find the materials available in the template. The master ones and the instances too.
Studio
This level is for when you need a studio setup for product visualizations.
It counts with a backdrop blueprint with different shapes, a couple of rectangular lights, cameras and a turntable blueprint for animations.